I just discovered your company. I love it! I wish you would post a video explaining how "influence" works exactly and how the compensation actually pans out according to one's influence because I see featured people on the homepage with nice sums, but it's irrelevant, because I don't know how much time and work they contributed to earn whatever they did-or if the payment is correlated to the success of a product.
How do you evaluate the "influence" factor? It doesn't seem that it's all a matter of votes. Is there an executive decision ultimately that dictates each phase?
thanks,
Dan
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Welcome to Quirky! And you're in luck, we do have a video on influence.
For more detailed info about how it works, read visit the Learn section of our site and clicking on Influence and study this comprehensive blog post.
There are many ways to earn influence on Quirky. Here are some tips I can offer:
1. Submit a winning idea. The lion's share of influence for a project goes to the winning idea. The rest is divvied up among its supporters.
2. Support ideas you love. You gain influence when you vote for a winning idea. Soon we will be adding the ability to assign influence to individual commenters. The more the you participate in moving a winning idea forward, the more you stand to gain.
3. Evaluate as many ideas as you can. We will be rewarding influence for rating ideas. The more ideas you rate, the larger your portion of influence awarded to raters.
4. Participate in surveys. Your feedback is crucial to our design process. Influence is rewarded to all survey takers.
5. Commit to products in presales. All users who order during presales and complete their order (meaning it shipped) will earn influence.
The moral of the story: move winning ideas and products forward. The more you do that, the more influence you will earn.
Hope that's helpful. We look forward to seeing you around the community!
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Welcome to Quirky! And you're in luck, we do have a video on influence.
For more detailed info about how it works, read visit the Learn section of our site and clicking on Influence and study this comprehensive blog post.
There are many ways to earn influence on Quirky. Here are some tips I can offer:
1. Submit a winning idea. The lion's share of influence for a project goes to the winning idea. The rest is divvied up among its supporters.
2. Support ideas you love. You gain influence when you vote for a winning idea. Soon we will be adding the ability to assign influence to individual commenters. The more the you participate in moving a winning idea forward, the more you stand to gain.
3. Evaluate as many ideas as you can. We will be rewarding influence for rating ideas. The more ideas you rate, the larger your portion of influence awarded to raters.
4. Participate in surveys. Your feedback is crucial to our design process. Influence is rewarded to all survey takers.
5. Commit to products in presales. All users who order during presales and complete their order (meaning it shipped) will earn influence.
The moral of the story: move winning ideas and products forward. The more you do that, the more influence you will earn.
Hope that's helpful. We look forward to seeing you around the community! -
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I've been bending poor Bobby's ear about the "influence" scheme on this site and how it's confusing for a rookie user (I joined today). So I'm wondering what others' experience has been and seeking perspective that will help me understand it?
Do others worry about whether and how their input is valued for influence points, or are you comfortable and if so can you educate me?
This reply was created from a merged topic originally titled
Influencing new ideas - how does it work?.-
Hey Daniel, great questions. I merged your topic into this one because you'll get a good baseline answer as to how the influence system works and then we can continue the conversation here. I'd recommend sharing this link with other community members so that they can come in and share some great insight with you.
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I agree, A updated video better exsplaining everything about influnce and how you can get it needs to be done.. Specialy in regards to pre-sale items.
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Hi. I was wondering about your payment structure. You say the inventor (me) would receive 30-40% of 30% of the profits? Does that really mean I'd be making about 10%?
Indirect sales are 2 or 3%?
Is that correct?
Thank you!
This reply was created from a merged topic originally titled
Payment structure.- view 1 more comment
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Thanks Rick! Yes, your calculations are on point. :)
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Thanks!
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Hi, I've looked, I swear, but is there anyplace on the site where I can find a list of ways of accumulating influence, how much each is worth, and how to proceed with each? Like, I saw something somewhere that made me wary of voting for too many things, so I was real sparing with votes.
Also, I see lots of people leaving comments that have no actual useful content, whereas I try to make realistic suggestions--do they count equally as influence?
And I see in the newsletter that people have earned 8,000 influence points in a week--what does it mean and how do I do it?
Et cetera. Thank you!
This reply was created from a merged topic originally titled
I need an influence primer!.-
You can see how much influence is up for grabs in every development project and evaluation round. For example, in the evaluation rounds, there is normally 50% influence up for grabs. Depending on how many people vote for the winning idea and rate the majority of ideas, etc, that 50% will be divvied up accordingly. Keep in mind, that we rarely (if ever) award influence for commenting. The comment would have to have a very profound impact on the final outcome of the product. The more you get involved, the more influence you can earn.
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Hi
My name i Johan and I am new to Quirky.
I ́ve been reading up on the Quirky concept but still have a question:
Is it possible to earn, or gain influence in someone else ́s product or idea, or can this only be achieved on my on products or/and ideas?
/
J
This reply was created from a merged topic originally titled
Question regarding Influence.-
Johan, feel free to also check out our explanatory blog post.
http://aquirkyblog.com/2011/07/commun... -
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